● Mr. Günak, let’s start with talking about your recent project Mia. Please tell us somewhat about this project. What are the features of this car and what did you aim with Mia?
Mia has the aim to provide affordable e-mobility and so to create a high volume footprint on the way to achieve zero emission in mobility.
The Mia car is a small urban vehicle that shall combine the need for urban mobility with zero emission and bring better life in to the polluted and noisy cities as well as give driving pleasure and daily joy to the owner.
● Mindset is another electric car project like Mia. When did you change your mind about cars and the environment and what do you think about the future of electric cars? What are the difficulties arose during design and implementation process compared to conventional cars?
Our behaviour of looking at cars in design and emotion is founded in the characteristics of speed and power. These items, wide wheels, aggressive shaping, so called dynamic forms, etc, even single pilot seating position in vans, are founded since the beginning of automotive design as the “must to have” ingredients.
What if our perception to beauty in automotive design is no longer founded in the association of speed and race?
What if aesthetics follow the need of intelligent implementation of resources and materials?
What if the joy to possess a vehicle finds its expression its roots in other items than the signs of speed or muscle?
This would mean a complete change in designing and engineering a car, more so it would mean a desirable product to possess and to be seen in with other means.
● Automobile design is one of the most complicated issues of industrial
design. It is quite different from designing interiors or a simple coffee
cup. What are the parameters of automobile design? In your opinion, how a good designed car should be?
Yes, automobile design is probably the most difficult process in design.
First of all, there is no other costumer related product that combines so many elements like a car. In about 8 square meters you have to design glass, metal, plastic, rubber fabrics, cables, wipers, seats and hundreds of materials which have to work together every day in rain and sun and serve you in reliability.
Second, there is no other product that touches people emotions as much as a car. When a new car comes out, people discuss it immediately, judge it all around the world and without limit of age, or sex.
Third, when a car comes (in general 3/4 years after the design is finished) to the streets, you cannot hide it. And the owner cannot hide himself in it. He will be seen in his car and people will judge him by his car.
So beside of the technical aspects, a car has also a social impact and therefore it is also in this manner highly complicated to create.
● What would you say about design’s contribution to safety when designing a car which is both comfortable and safe?
On the next upcoming years we will have to face a dramatic change in car usage and therefore in its architecture and design. The speed limits and the coming of the automatic driving will change the aspect of safety features. This will influence interior and exterior design. Nevertheless it is not the right contribution of design to make cars safer by making them bigger and bigger.
● Do you have any other projects in upcoming period?
Yes. My design studio is working for some great mobility companies.
We are kind of specialised in new thinking of mobility. Cars of course, but more so the complementary way of mobility in urban cities of the future in which a car as we know today will be playing a minor role.
Of course all our doing is in respect of the limited resources of our planet.
One of our most recent projects that will be revealed soon is a bioelectric powered vehicle.
● What advice would you give to the young designers?
Do not trust experience. Invent the uninvented if you feel that it is good for mankind. Invest your energy for a better planet.
As a skilful designer you can do it.
Because you have fantasy and the unique power of the fact that you have the skill to draw what you think and make your dreams become real.